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1989-10-25
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3KB
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64 lines
Christopher G. Gunn
3174 Hawthorn Street
San Diego, CA, 92104
(619) 283-0472
SpinWall is not for sale through retail facilities. It is distributed as
shareware on an "I trust you" basis and is not in any form to be considered
public domain or free. Considerable effort went into creating the program and
I'm retaining full protection under the copyright laws. However, I also want
you to be able to share my games with your friends. So, please feel free to
hand on as many copies as you would like, as long as you include the original
BAT file and all of the document files.
There are no set prices for my games. I leave their value up to you. If you
are going to use SpinWall for your personal enjoyment, whether you got it from
a software distributor or a friend, please mail a check to me at the above
address. Your donation towards each programs creation is appreciated. In
exchange, I'll add your name to the list of those eligible for updates,
contests, and additional games. For example, I hope soon to have a joy-stick
added to many of them. I'd also like your comments and suggestions. If you
wish, you may use the registration and order form by typing PRINT ACTMENU.REG
at the DOS prompt.
Like all of my games, SpinWall is designed for full color with high resolution
graphics and should run on most PC's and work alikes. SpinWall requires an
EGA display adapter or a VGA adapter in its EGA mode. There is a provision
for disabling the game sounds if you prefer the game to play quietly. If you
have any problems, let me know.
SpinWall is a maze game with a ghost that can walk through the walls that
match the color of one of the magic keys you can collect. The game starts
with all of the walls solid. Pressing the "S" key for <S>pin causes the
corners of the walls to spin at random opening different doorways. Each spin
costs one of the emerald gems you must collect. After getting a key, the next
spin causes the walls that match the key to change color. You maneuver
through the maze of halls and rooms by pressing the cursor keys to change
direction. The <SPACE> bar causes the ghost to stop. If you collect all six
keys, or have sufficient score, you may step onto the star (*) in the Winner's
Circle to register your win. There are bonus gems for scores over 2,000.
You may copy the SpinWall files into any directory on hard disk or another
floppy. The only real requirement is that all of the files associated with
the game, except for its BAT file, must be in the same directory. You may
activate the program directly, with a BAT file, or from ACTMENU,. If you put
SpinWall on your hard disk, you may have to adapt the BAT file for your system.
Good luck, and let me know if you enjoy SpinWall,
Chris
P.S. You can disable this message by removing the 'TYPE' and 'PAUSE' entries
from your personalized BAT file. Please retain the original BAT file if you
are going to pass SpinWall along.
<END FILE>